As long as the Key sleeps, her daughter is free.
Ahria left home in search of her missing father, putting all the skills he taught her to the test. But when she stows away on a ship with her sailor boyfriend’s help—and gets caught—she ends up at the captain’s mercy.
Conrad’s love has always belonged to the sea, yet when Ahria is found on his ship and brought before him, an ember in his heart warms. But with the presence of another man and a quest that will take her far from a life at sea, getting close could be a mistake.
After Ahria has a slip of the tongue, a rival ship corners them, causing problems she can only guess at. In a drastic play, she tries to right her wrong, leaving both Conrad and her boyfriend scrambling to get her back.
Daughter of the Stolen Prince is Part 1 of The Vanguard Legacy and Book 11 in the Pantracia Chronicles.
“I’m not a member of your crew. Rules don’t apply to me.”
“Do they ever apply to you?”
The prison waits while shadows hunt.
After learning of their daughter’s location in Ziona, Amarie and Kin struggle to abide by the political rules of court. Danger looms around every corner, but without the Art they once had, they are left powerless against the monsters hunting their child.
Deep in the throes of grief, Ahria wreaks havoc with her newfound abilities. With only each other to trust, she and Conrad make a desperate plan to flee Ziona—unaware that those coming for her are her only hope of understanding the power now lurking in her veins.
As the leaders of three major nations come together, the future of Pantracia hangs on a precipice. With old allies returning to the quest to save their world, the stakes soar higher than ever as time runs out in a deadly game of secrets and lies.
Fate of the Dae’Fuirei is Part 2 of The Vanguard Legacy and Book 12 in the Pantracia Chronicles.
“I’ve never stopped loving you. And I never will. Even if we can’t ever go back to the way it was.”
Six roles. Six fates. One chance.
While Kin adjusts to life as king, Amarie takes on a mission with their allies to find answers to their most pressing questions. The journey takes them to Aidensar, where Amarie faces painful memories of her past with the hope of finding a woman whose knowledge could change everything. But only if they find her before Uriel does.
When Eralas seeks aid from Helgath under vague circumstances, Rae sets off for the auer homeland, intent on learning more about the threat. But when calamity strikes, she makes a dangerous choice, putting her life at risk even if it means breaking a vow.
As chaos unfurls, victory is within reach. All the pieces of the puzzle are now together, and the final hour has come. Banishing Uriel from their realm is the most daunting task any of them have ever faced, but if they fail… Pantracia itself could shatter.
Oath of the Six is Part 3 of The Vanguard Legacy and Book 13 in the Pantracia Chronicles.
"You keep me together when the world tries to rip me apart."